Foot.Science
The Foot.Science app lets you measure, size, and learn about your feet from the comfort of your own home. It uses phone’s built-in camera to takes threes photo from the inside, top and outside of each foot and generate a 3D model of your feet within a minute. The 3D model and measurements can later be used towards making custom-fit insoles and footwear.
The app was first launched in App Store and Google Playstore in September 2020.
Background
Capture technology
The primary challenge was to guide users to the target area in a 3D space and level the phone with just the right amount of information, ensuring they were informed but not overwhelmed.
Roles and responsibilities
- Conducting user research and usability testing at various stages.
- Creating UX artifacts such as personas, user stories, and user flows.
- Developing wireframes and prototypes.
- Designing high-fidelity UI.
- Creating development-ready animations with After Effects.
- Leading asset production.
- Presenting designs to stakeholders weekly.
- Ensuring design conformance for launch.
The solution
Design highlights
Onboarding
First-time app users are greeted with a brief, engaging onboarding experience. The onboarding sequence showcases the app's features and benefits across three pages, each with a video in the top half. The pagination design incorporates the wheel concept with three dots, maintaining visual consistency with the rest of the app. Each video transitions smoothly to the next, creating a seamless and fluid experience between pages.
Digestible instructions
From research, I found that users get frustrated when instructions get too long. The process is perceived to be easier if the instruction is short and sweet.
The conversational UI was intended to make it more approachable and allow users to scroll to see the full chat history.
Visual assets were used to aid understanding and introducing users to the rainbow/wheel concept by superimposing the UI element in the video.
Spatial guidance
The final design features a wheel-looking arc over the foot, with a green zone and arrow that indicates where the phone should move to.
To help users comprehend the relationship between the wheel and the foot, as well as where they are in the process, a zoomed-out wheel is shown before and after each photo is taken. The animation shades out the section that is just captured and highlights the next photo spot.
Automatic capture
Some positions were ergonomically challenging, and it was difficult for users to see the screen. To address this, the app provided haptic feedback and automatically took photos when the phone was in the right spot.
Interactive 3D model
Upon completion of foot capture, users will be gratified with their unique foot profile which consists of an interactive 3D model and measurements.
Users are able to rotate and zoom in to see details in the model. The 3D model rotates on its own when not interacted with.
Foot facts
The bottom part of the foot profile is a scrollable foot fact panel. The split view design is intended to give users the ability to refer to the visual and the data at the same time.
The first release of the foot facts gives shoes size information on different scales as well as measurements of foot length and width.
Foot facts next steps
There is more potential to foot facts than just the measurements. Users showed strong interests in learning about other aspects of their feet such as arch height and specifically if their arches are considered high or low compared to the general population.
The next releases of foot facts will bring more meaning to the data and give insights that users could take away.